User Date
Zalcus20May 13, 2024
NiksterMay 07, 2024

Need for Speed High Stakes Downloads

Bunch of different EXE files / Exen

Bunch of different EXE files / Exen
Authorpete9516
Added On May 6, 2024
Views 1,087
Downloads 39
Version High Stakes
File Size 21.38 MB
Favorited 2 times
Average Rating
10/10 - 3 votes
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File updated on: May 13, 2024

Description

Sorry about the Screenshot, i like to be weird sometimes and i like animals, too. Also, i didn't know what to take else as a screenshot whatsoever LoL

I just copy&paste the Readme here:

BIG Credits for XxJonathXx finding all these adresses, & without him teaching me memory/disassembly editing, these EXEs wouldn't exist in the first place


Reset Function Removal:

Hardcore: Reset function for cars removed completely. So better not crash upside down!


Infinite Tachometer:

Fixes "Top Speed (m/s)" from carp.txt to be an infinite value since the game executable fixes this parameter to the same value as Maximum Velocity (m/s) in the memory (when being in a race)


Unsichtbare Wände Crash Fix / Bergauf Fix:

Fixes most annoying bug when going steep uphills where Wall Collision Detection Flags in Polygons are enabled. Very important Fix for many Custom Tracks


Automatischer Reset 1 aktiv:

Almost the same as "Reset Function Removal", but all cars reset themselves automatically like usual when they are stuck or upside down (The reason for this is to make chances even for AI and player, so nobody can reset if the car is still able to drive, meaning AI can't reset when you try to arrest them or Cop Cars can't reset themselves when they had an accident with a bus or similiar incidents)


Abblendlicht statt Fernlicht bei Nacht:

When doing a Night Race, your headlights won't be set to value 2, but 1 instead, so from High Beam to Standard Beam


MADLAND Forced:

Forces MADLAND Cheat to be active all the time, you can still use 1 other cheat on top of that (didn't test yet)


No Difficulty Overrides:

Fixes from Alex Strout (When in Pursuit Mode, the difficulty for cops and/or AI is reset after every race to the track's difficulty (as far as i know)


No Damage Checks for Traffic:

When Traffic gets damaged to a certain amount (40% and 50%), they won't drive anymore, this fixes the Traffic Vehicles being affected by this. Unfortunately, Cop Cars use different andresses which are not found yet


Landing + Midair Fix:

Script by Jericho with help from TsTg, removing the slowdowns you get when jumping and landing. Code improvement by Jonath


All Ordners have TsTg's (VEG's) Memory Patch and Jonath's Traffic Patch applied. If i remember correct, i also applied Jim Diabolo's Night View Distance Patch and Broken Cops at Night Fix as well. But to be sure, check for JimD's Fixes as well since i can't remember it exactly anymore LoL

Also, i can't remember if the nfshsgame.exe's are single cored or not. They are from the Expansion Pack. But there's CPU Priority Saver to change the Affinity


Used Tools: Jonath's Brain, CheatEngine and HxD

13.05.2024, pete9516

Changelog

  • Version 1.1 uploaded May 13, 2024

    pete9516 uploaded a new version. The new file is 16.33 MB.

    - Added Tutorial/Documentation Files
    - Added nfs4.exe variation Ordner 8: Bergauf.Fix.+.Unlimited.Tachometer
    - Added nfs4.exe variation Ordner 9: Bergauf.Fix.+.Unlimited.Tachometer.+.RESET.FUNCTION.REMOVAL
    - Added nfs4.exe variation Ordner 10: Bergauf.Fix.+.Unlimited.Tachometer.+.RESET.FUNCTION.REMOVAL.+.Automatischer.Reset.1.und.2.AKTIV
  • Initial version uploaded May 6, 2024

    pete9516 uploaded initial version. The original file is 16.33 MB.

Visitor Comments

  • Zalcus20 - 12 days ago
    User Date
    offroader_X12 days ago
    Liked

    Nice set of fixes there. Is it possible you can share what addresses were changed and to what values?

    I would like to try some of these without using the other. For example using "reset.Fix" without using all the  other fixes. 

    Also how does unlimited tachometer affect a race? Does it make AI Opponents go faster?

    Reply
    edited by Zalcus20 12 days ago
    • pete9516 - 10 days ago
      User Date
      Zalcus2010 days ago
      Liked
      But that's why i included so many different ones? I remember there being a version with the reset function removal being completely alone. But it might be that i'm wrong. Gimme a couple of days and i'll be at my computer again
      Reply
    • pete9516 - 10 days ago
      User Date
      Zalcus2010 days ago
      Liked
      Unlimited Tacho is what it does. It unlimits the tachometer. When the "maximum velocity" of the car has been reached, the tachometer will stop working, maybe you've never experienced this yet, but it's pretty easy to get happen on nfs2 Outback with original EA vehicles and the speedometer has to be digital
      Reply
    • Zalcus20 - 10 days ago
      User Date
      pete95168 days ago
      Liked

      Never knew about about the tachometer issue. Or maybe I never paid much attention to it when maxing out the speed.  :D

      I know you included many different versions. That is very much appreciated (not downplaying your hard work).  I'm just one of those ''superusers'' who likes to mess around with this sort of stuff. :)


      Maybe I can learn more about this disassembly stuff by looking up what addresses you patched.  It seems there are many things that can be altered in the exe file. Forgive me for being so curious and thanks for your help. :thumbsup:

        
      Reply
    • pete9516 - 8 days ago
      User Date
      Zalcus208 days ago
      Liked
      Alright, i can give you the "tutorial" files i've documented for myself, they're a bit hard to understand, not only because of the german text, but basically i've just made screenshots of what i have to change and/or i've been sent those screenshots. I will include them in a next update
      Reply
  • offroader_X - 6 days ago
    User Date
    pete95166 days ago
    Zalcus206 days ago
    Liked

    Excellent work. Been waiting for a long time for some of these fixes. I'm glad you implemented one fix at a time between the versions. I used the Analysis->Data Comparison tool in HxD to figure out which parameters were altered. Dankeschön!

    Reply
    • pete9516 - 6 days ago
      User Date
      offroader_X4 days ago
      Liked
      Wow, i didn't know you could do fancy stuff like that in HxD. But just tell me if there's any variation you're missing here. I will update the mod anyway within a few days
      Reply
    • Zalcus20 - 6 days ago
      User Date
      pete95166 days ago
      offroader_X4 days ago
      Liked

      Thanks for the tip. I was able to find the changed addresses that way.


      EDIT: Thanks for the update, Pete!

      Reply
      edited by Zalcus20 6 days ago
  • EvoX - 6 days ago
    User Date
    Zalcus206 days ago
    pete95166 days ago
    Liked

    I thought it was a Jurassic Park mod or something

    Reply
    edited by EvoX 6 days ago
    • pete9516 - 6 days ago
      User Date
      EvoX6 days ago
      Liked
      It's a pun of the german word for multiple lizards
      Reply
  • PomFrit - 2 days ago
    User Date
    pete95162 days ago
    offroader_X2 days ago
    Liked

    Nice job, I've always consider the tachometer not working to be really annoying.

     I'm hoping someone can find an address that automatically shrinks 512x512 textures to 256x256 and disables it, so bigger textures can be used like in NFS3.

    Reply

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